Wood Types

Wood Types

Lumber Tycoon 2 wood values explained: which species grows in each region, what each log is worth, and how a sawmill turns raw timber into higher-value planks.

26+
Species Tracked
10
Regions
Sawmill
Processing Step

Introduction

Wood is the actual economy of Lumber Tycoon 2. Every species has its own base value, its own region where it grows, and a different value again once a sawmill has converted the log into planks, so the question is never simply which tree is worth the most but which tree you can cut, move and process efficiently. Early species such as Oak grow around spawn and fund your first tools. Mid species such as Koa, Palm and Blue Spruce come from specific regions you have to travel to. Late species including Frost and Phantom Wood sit behind a real access requirement, which is exactly why their supply stays limited and their price stays high. This section groups the species by the region you have to reach and explains how processing changes what a tree is worth.

Wood By Region And Band

WoodRegionValue BandAccess Requirement
Oak, Birch and ElmMain Biome near spawnStarterNone, walk from the dropoff
Koa and PalmTropics and the sand islandsMidTravel by water or bridge, medium axe
Blue Spruce and CavecrawlerSnow areas and cavesMidReach the snow region and the cave network
Frost WoodTaiga PeakHighTravel to the Taiga and climb the peak
Phantom WoodFar edge of the worldTopLower the Bridge to open the route
Spooky and SinisterAny Slate, Sand, Road or Ground surfaceSeasonalOnly spawns during the Halloween event

Species Profiles

C

Oak And Starter Woods

The species growing around spawn that fund your first axe, land and sawmill.

Where It GrowsThe Main Biome and the ground immediately around the starting area, within easy dragging distance of the Wood Dropoff.
Why Start HereThe trunks are thin enough for the starter hatchet, so a brand-new account can complete cuts instead of stalling halfway through them.
Processing NoteRunning starter wood through a sawmill raises its value too, which makes building your first mill worthwhile long before rare species appear.
Best ForLearning the chopping rhythm, funding your first proper axe, and testing a new sawmill layout without risking valuable timber.
B

Koa, Palm And Tropics Wood

The first species that actually requires a journey, and the first real jump in income.

Where It GrowsThe Tropics and the surrounding sand islands, reached by water or by crossing a land bridge depending on which route you prefer.
Access RequirementA mid-band axe. The trunks are heavier than anything near spawn, so a basic hatchet will start a cut and then leave it unfinished.
Processing NoteThese logs are worth noticeably more as planks, and the long return trip makes processing on site or hauling in bulk far more efficient.
Best ForThe middle stretch of progression, when the starter species no longer pay enough for land expansion and better tools.
A

Frost Wood

The best timber you can farm without relying on trading or a holiday window.

Where It GrowsThe Taiga Peak, a snowy climb inside the Taiga region. Getting there is a genuine journey rather than a short walk from spawn.
Why It Is ValuableThe access requirement limits supply, and the peak is far enough from the dropoff that only organised players farm it consistently.
Processing NoteCommunity sources describe it as the second-highest value wood, so milling it before selling is where most of the profit sits.
Best ForFunding automation. A steady Frost run pays for conveyors and logic parts that raise the output of everything else you farm.
S

Phantom Wood

legendary

Endgame timber behind a bridge, and the top of most community price lists.

Where It GrowsAt the far edge of the world, on ground you can only reach after the Bridge has been lowered to open the route across.
Why It Is ValuableTwo barriers sit in front of it at once, a bridge requirement and a long haul, which keeps most of the player base out of the market entirely.
Processing NoteBecause the trip is expensive, veterans mill everything before selling rather than cashing raw logs at the nearest dropoff.
Best ForLate-game income, and for players who want a farming target that is not tied to the seasonal event calendar.
S

Spooky And Sinister Wood

seasonal

Halloween timber that can appear on ordinary ground rather than in one fixed region.

Where It GrowsDuring the Halloween event these trees can spawn on Slate, Sand, Road and Ground surfaces, so the hunt happens across the whole map.
Why It Is ValuableThe spawn window is short and the trees are not tied to a region, which makes supply unpredictable and therefore expensive.
Processing NoteSinister Wood is described as one of the highest-value seasonal timbers, so a good Halloween haul can out-earn a month of ordinary farming.
Best ForEvent windows only. Outside the season the species is trade-only, and its price is set entirely by what collectors are willing to pay.
B

Blue Spruce And Cavecrawler Wood

The snow and cave species that sit above the starter band without an endgame axe.

Where It GrowsSnow-covered ground and inside the cave network rather than on the open map, which makes locating it a navigation problem before it is a farming one.
Why It MattersThese species bridge the gap between what grows around spawn and what sits behind the Taiga climb, so they fund the axe you need for Frost Wood.
Processing NoteCave hauls are long and dark, so milling anything from these routes before selling matters more than it does for timber cut near the dropoff.
Best ForMid-game accounts that have outgrown the starter species but cannot yet finish the heavier trunks in the far regions reliably.

Core Mechanics

Value in Lumber Tycoon 2 is a two-stage calculation. A species has a base worth as a raw log, and that figure changes once a sawmill turns the log into planks. The second stage is why a modest species processed properly can beat a rare species sold raw, and it is also why a sawmill is usually the first serious structure players build on their own land. On top of that sits a supply rule: species behind a bridge, a peak or a seasonal window cannot be farmed on demand, so their price stays high while common species track the general rate of player activity. Region also matters for logistics rather than value, because a tree three map crossings from the dropoff effectively costs you travel time on every trip. The practical rule is to farm the most valuable species you can reach, cut and process without the trip becoming the dominant cost.

Advantages

The wood system gives Lumber Tycoon 2 more depth than most tycoon games manage. Because every species has its own region and its own access requirement, exploring the map is directly tied to earning more, and players naturally learn the geography as a by-product of farming. Processing adds a second decision layer, so a player with an average axe and a good sawmill can out-earn someone with a better axe and no setup. Seasonal species keep the economy from stagnating by injecting high-value timber on a predictable calendar, and the spread between starter and endgame woods is wide enough that early progress feels meaningful rather than cosmetic.

Challenges

Specific prices are the weakest part of the public record. Community sources describe relative value such as Frost being the second-highest timber, but authoritative numeric price tables are hard to verify and can be out of date within weeks. That makes it easy to read a confident number and plan around it wrongly. The map compounds this, because regions look similar until you know the landmarks and the more valuable species sit behind travel requirements that are never explained in game. Seasonal wood adds a second source of uncertainty, since prices collapse or spike depending on when the event opens, and any guide written outside an event window is effectively guessing.

Frequently Asked Questions

Which wood is worth the most money in Lumber Tycoon 2?+
Phantom Wood sits at the top of most community price lists, with Frost Wood from the Taiga Peak close behind, because both sit behind a real access requirement that limits how many players farm them. Starter species near spawn are worth far less per log but cost almost nothing in travel time. The sensible approach is to read a recent value list rather than trusting an old number, and to run logs through a sawmill before selling so the same tree pays more than it would as raw timber.
Does a sawmill actually increase what I earn?+
Yes, and this is the single most important mechanic for income. Milling converts a log into planks that sell for more than the raw material, which means the same tree yields a higher return without any additional chopping. That is why veterans mill everything before selling and why a sawmill is usually the first serious structure placed on owned land. A player with a modest axe and a working mill will generally out-earn someone with a better axe and no processing setup at all.
Why can I not find Phantom Wood?+
Phantom Wood grows at the far edge of the world and the route only opens once the Bridge has been lowered. Until that access requirement is met, no amount of looking around the map will reveal it, because the ground it grows on is not reachable. Sort out the bridge first, then plan a hauling route, because the distance means a single unprocessed trip can waste more time than it earns if you are not carrying a full load.
Are Spooky and Sinister Wood always available?+
No. Both spawn during the Halloween event and can appear on Slate, Sand, Road and Ground surfaces across the map rather than in one fixed region. Outside the event window they do not generate at all, so the only way to obtain them afterwards is through player trading. That seasonal supply pattern is exactly why their value stays high, and why a good haul during the event is worth far more than an equivalent amount of ordinary timber.

Quick Tips

💡

Sort before you sell. The gap between raw log value and milled plank value is the cheapest income upgrade in the game, and building a sawmill early pays for itself through timber you would otherwise have sold at the lower rate on your very first farming trips, before you have any idea what the better species are even worth.

💡

Farm the best species your axe can finish, not the most expensive one on a list. A trunk you cannot complete returns nothing at all, and the travel time you spent reaching a rare region is wasted on top of the failed cut, which is worse than farming a common species close to the dropoff.

💡

Note the date on every price you read. Player economics move quickly, so an old value table can be off by enough to change which route is worth running at all. Use the relative order between species as a durable guide and confirm current numbers before committing a long session to one target.

💡

Plan the return trip as carefully as the hunt itself. For far regions such as the Taiga Peak or the bridge crossing, the hauling distance is often the dominant cost of a session, so carrying a trailer or a larger vehicle changes your effective income more than a small upgrade to your axe would.

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